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BA 'Interactive Media Production' studied at Bournemouth University 2003-2006
A 10,000 word dissertation discussing the gender performances allowed in popular videogames played by men and women in both the actual and virtual realms. Ideas behind power amplification, female avatars and the creation of meaning in games are discussed.
A collection of digital projects were undertaken for a University Professor, during a six week work placement and the results written up here.
An essay that discusses with reference to the work of Jean Baudrillard.
A discussion on the nature of narrative.
An essay on the nature of television and the relationship between technology and culture.
An essay on the consequences of the mass media and the relationship with consumerism.
A Production Analysis for a vertically scrolling Shoot 'em up Flash Game.
A Production Analysis for a Detective Game, that utilised Quicktime VR.
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